Combat

Combat is one of several ways of resolving conflicts in Broken Lines and unlike other games, where turn-based tactical slaughter is the whole point of the game, combat has an adverse effect on your soldiers, and we're not talking just the holes left inside.

Planning and engagement
Unlike most games, the turn-based combat relies on simultaneous turns: Everyone acts at once, with you defining the plan to use and hitting engage to let it play out (remember Combat Mission?). Soldiers will automatically fire at enemies as they move and they come in range using their primary weapons, prioritizing enemies based on distance, threat value, relative position, returning fire, and more. Certain abilities help focus on a specific target while engaging.

Hit chance
Hit chance is affected by several factors, including: The game abstracts all of the factors into a single line of sight that's colored according to who has the better chance of hitting: Your squaddie (green) or the enemy (red).
 * Moving while shooting
 * Suppression and stress
 * Debuffs, such as wounds
 * Cover
 * Abilities

Ballistics
A core elements of the game's combat system is ballistics. Rather than using simple maths, the game will simulate the bullet's path and if it fails to hit its target, it will continue traveling until it stops somewhere - and it will always stress the enemy (and your soldiers). That means automatic weapons are very effective suppression tools.

Oh, and friendly fire is a thing.